This tutorial shows you how to create a circular crosshair using a widget blueprint with a material. As always, there are many methods available but this one has some key advantages:
- Material parameters let you modify the crosshair in realtime. In this tutorial we will use a material parameter to optionally fill the circle.
- No texture manipulation needed with external software.
- The colour of the crosshair can be easily changed, both in the editor and during runtime.
This is what the final crosshair will look like. I’ve wired up the “F” key to fill the crosshair for demonstration purposes, but my game will ultimately fill the inside when the player is aiming at an interactable object.
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